This is my first procedural and tileable material I made with substance designer.
Work in progress and own projects.
Clay look test I made for a current film project. My goal was to achieve a detailed clay look on a low res mesh using displacement map.
A painting I made for a friend of mine. I was inspired by a photo of this lovely landscape.
Some painting exercises I made at Lucerne School of Arts and Design during a 3 weeks course. Always a similar subject but with different rules and different amount of detail.